• An inspiring conference, expo and networking event that you won't want to miss!

Drop Deadline – Delivering a Visually-Excellent, 60fps, Narrative Mobile Shooter to a Fixed Deadline With a Small Team

12:45 - 13:15

Drop Dead was Pixel Toys’ first VR game and was created in just six months by a small indie team. Our talk will cover how we created a game with excellent console quality graphics, a fully motion captured storyline, immersive gameplay and support for an evolving hardware lineup whilst still hitting that all important 60fps performance benchmark. Lead Artist James Horn will reveal the tricks and tech that helped the game hit release on time and go on to become one of the top-selling games on the platform.
Mobile VR in Unity Tech: optimising draw calls/keeping it all cool —
Narrative in VR: integrating motion capture, supporting localised audio content.
Art directing for Mobile VR: tricks to squeeze it all in
VR business – making a successful top selling Mobile VR game – what to do and what not to…


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